I will introduce some Archlord guide to mage grind .This sections purpose is to give tips on how to grind and level faster as opposed to literally going step by step of where the location is and what to do.
Hope they are useful for you.Picking the right monsters in Archlord Gold game
General rules:
-Monsters that are white are normal monsters
-Orange red means that the monster is too hard for your level and earn Archlord Gold
-Green means that the monster is too easy.
-Yellow monsters are Elementals that are harder and do elemental damage with elemental resistance as well
-Bosses are dark red and are harder than elementals, with the same damage and resistance in Archlord Gold. However, they do a lot more damage and may even 1 hit kill you. Some are impossible to kill alone and may require you to be 10 levels above to kill alone.
Generally the Elemental and Boss monsters will have a higher drop rate of unique/elite weapons and armour.
Pulling trains
It is generally efficient to pull trains 2 levels below your characters level because it gives a positive amount of potions or it uses less potions to grind in Archlord Gold.
About Dungeons
Knowing the colour code, it is in your best interest as a Mage to avoid the colours mentioned above that are yellow and dark red. They are too hard for you alone when in a dungeon.
The dungeon is shown only on the global map as a cave and does not show on the mini map. Therefore you will use the mini map to get to the dungeon, but will need to use the global map for a sense of direction.
Dungeons contain monsters that will give you double the experience and are a lot harder to kill. You will end up using a lot of Archlord Gold on potions, therefore it is suggested that you balance your levelling habits and level outside from time to time. Outside has the advantage of more drops and more Archlord Gold. Outside will help you to get new equipment for the future.
The names of the Human dungeons are as follows:
Forgotten Tomb
Forbidden Mine/Restricted Mine



